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also leads in total downloads at 68 million, followed by India with 50 million. is responsible for the majority of in-game spending on Soda Saga 55%, or $1.1 billion, of the game’s total lifetime revenue has come from American users, followed by Great Britain with just under 7%. “King is also pretty dedicated to keeping their games updated, offering lots of new content on a consistent basis.”Īccording to Sensor Tower, the U.S. “King hit upon a winning formula with Candy Crush Saga, and has continuously refined it since while also introducing it to their other titles,” Williams said.
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In addition, King’s portfolio boasts a number of other freemium titles that have propelled the Activision-owned company to a $450 million Q3 2019. Soda Saga is the second game in the Candy Crush line, which also includes Candy Crush Saga, Candy Crush Jelly Saga, and Candy Crush Friends Saga. Williams noted that, while the battle royale genre has had a large impact on the mobile sector, titles like Fortnite and PUBG have yet to reach $2 billion in revenue on mobile platforms, although Sensor Tower does expect PUBG to hit $1.5 billion sometime in the next few months. Also, Dragon Ball Z: Dokkan Battle hit the $2 billion milestone today.” “The original Candy Crush Saga has grossed more than $5 billion, Pokémon GO hit $3 billion in lifetime revenue recently, and Lineage M passed the $2 billion mark. “There aren't many other games to have earned this much,” Katie Williams, an analyst at SensorTower told GameDaily. The match-three game was launched in mid-2014, and has been downloaded more than 410 million times. According to a new report from mobile analytics group Sensor Tower, Candy Crush Soda Saga has now generated over $2 billion in lifetime revenue. Soda Saga led the way to a $450 million quarter for King.Ĭandy Crush developer King continues to exert dominance over the mobile sector.
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